Gabriela Knight points out that the actual bias in the petty game development scene is very different than the anti-female one highlighted by the SJWs who have infiltrated the independent games media and are trying to save the near-nonexistent career of alleged indie games whore Zoe Quinn (or, apparently, Chelsea van Valkenburg):
I’m a female indie dev. I’ve done art on about half a dozen games, one
of which was moderately successful. I’ve had varying degrees of
interaction with the journalists and developers involved in the latest
controversy du jour, as well as many others who are part of this culture
in ways that have not been publicized but are far more insidious than
Zoe Quinn sleeping with people for publicity. I was raised religious and
hold fairly conservative views politically (I feel I should declare my
biases ahead of time). This is as much personal detail as I am willing
to share. I wish I had the kind of courage to speak openly about this as
a few others have dared to, but I simply don’t…
Despite (or rather because of) all of the pontificating by left-leaning social justice types in the game industry about oppression, the easiest way for talentless hacks to break into the indie gaming industry is to associate with the sort of hipster liberal types that are getting all the publicity for their oppression. And worse yet, they get in over people with actual skills. I had a friend in college who was an amazing 3d modeler trying to break into the industry. She was turned down repeatedly and had to settle at a shitty mobile game company making cow clickers that no one cared about. Meanwhile Zoe Quinn is able to get hired by Loveshack solely because of who she knows (and sleeps with). But this isn’t about Zoe, her scandal is just a microcosm of the widespread corruption and nepotism in this industry. Another example is when the IGF allowed Fez to re-enter the competition (even though it had been there before) just because of Phil Fish’s connections to the festival organizers. These are not isolated incidents, and one need only look at the unprofessional interactions between journalists and devs on social media, at cons, and elsewhere to see that any semblance of professional barriers between these people don’t exist. It’s already apparent from their interactions that they form a very strong clique.
To be part of this scene while holding the religious and political views that I do is very difficult. I generally keep it close to my chest because the few times I’ve said even simple things like “I can’t make it to the thing on Sunday because I’m going to church” had led to all sorts of derision and mockery by other people in the industry. I shudder to imagine the blowback from their clique if I told them about how I voted yes on Prop 8. Just look at the way Doug TenNapel’s Kickstarter was lambasted by people in the industry (led by Ben Kuchera) because he dared to have a (non-liberal) political opinion. The creator of Earthworm Jim was only barely able to reach his Kickstarter goal, which was relatively modest compared to most of the others I’ve seen. This is just one example of how only those who toe the social justice line are allowed by the press and the devs’ clique. Even those who just try to keep quiet and uninvolved are often called out for not doing enough, or being a poor “ally.” To succeed in this industry you have to meet the standards of this clique, when it should be about meeting the standards of gamers. But when it’s impossible to get any publicity or work without meeting the standards of these self-fellating sycophants, that’s near impossible.
Women And Gaming
Let’s be completely honest: most women don’t play Quake III. Most of those few women like me who actually like first person shooters, grand strategy, space sims, and all those other genres that make up “core” gaming don’t care if they can play as a female protagonist, or if the girls are wearing skimpy outfits, or if you have to rescue the princess. They like the exact same things as men who like those games, and they just want good games, nothing more nothing less. And most of them feel that all this rambling on about representation is distracting from the real issue: big developers and publishers are making shitty games for mass appeal instead of the kind of awesome games we played growing up. When you distract from that to rant about what is literally imaginary misogyny you’re hurting women like me who just want good games.
Notice that it’s all the same lunacy that we’ve seen in the SFWA, only not quite as out of control because there are more barriers to entry. Quinn-van Valkenberg tends to remind one of a female John Scalzi, albeit with less talent for self-promotion. Game development is hard work and requires some logical thinking as well; it’s not just a simple case of scribbling a few short stories, sending them to a female friend who will publish them in some barely qualifying market, then calling yoursef a writer and spending the next twenty years going to cons, talking about books you’re never going to write, and relentlessly trying to push the industry leftward. The SJW problem in gaming and their tedious, decades-long crusade for More Women tends to revolve around the journalists because that’s the one area where absolutely no talent or mastery of the subject is required anymore.
I thought this comment from an interview with her ex-boyfriend was more than a little amusing:
“*IF* (that’s strong emphasis) Zoe came out and confessed about all of her wrongdoings, what do you think would happen and do you think things would change?”
See: Hugo Schwyzer.
The Rageaholic points out that the real problem isn’t that Zoe Quinn is an ambitious whore, she is merely a symptom of corruption in game journalism. The real problem is that such whoring is, apparently, a genuine career path in independent gaming, and, presumably, videogame journalism. As he correctly declares: “The term ‘videogame journalism’ is a misnomer.”