DEVGAME developments

It’s time to start thinking about the next DEVGAME course, but even though the recent course is over, the learning doesn’t stop. I’ve put up a post about putting my own production principles into action, which worked out rather well in the case of Art of Sword, and the game’s lead programmer has put up sample code to duplicate and order 2D animation sprites in Unity.

There are also other posts by programmers, artists, and even musicians. It’s rapidly turning into a great resource for neophyte game developers. If you’re interested in attending, or you know someone who might be interested, let them know about the DEVGAME blog before the next session begins in May.

In other news, we’re looking at offering additional advanced education courses, including Astronomy and Economics, about which more soon.